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KEEP THINGS SIMPLE. Something we learned when doing dating sims…

KEEP THINGS SIMPLE. Something we learned when doing dating sims…

something I discovered when performing sims that are dating is you must not over complicate things. In the event that you add way too much detail, result in the UI crowded (saturated in choices, typical of method games) or you do not add a great guide, you will target not the right market. Dating sim players do not want a complex strategy game or simulation. For instance, my game Spirited Heart, has a rather easy program. There could be lots of choices bs that are several raise your abilities, six datable figures, a married relationship choice, a calendar system with breaks, three various events and much more – but this light strategy blends very well because of the different scenes associated with the love subplots. I do believe the secret would be to balance the game play using the scene regularity to help keep the ball player inspired to try out and keep desire for the tale.


The interest in VNs and sims that are dating growing each and every day and are also the number of people making them. My last term of advice: Making visual novels and dating style that is sim are really works of love and passion. Do not underestimate the total amount of effort and time it will require to publish a good story, create good game play and develop interesting figures. It only from a commercial point of view, thinking to make some “quick cash”, you may be disappointed by the results if you approach.

Celso Riva is an indie game designer that runs winter months Wolves site. He’s been creating and developing games for nearly decade and has now done every thing including game play design, writing, coding and marketing.